Bamse Postat Ianuarie 29, 2007 Partajează Postat Ianuarie 29, 2007 ... am testat de curand doua programele pentru conversia din bmp in hex cu gandul de a le afisa pe un GLCD de 128x64 dar apar doar niste puncte care nu au legatura deloc cu imaginea ce vreau sa afisez.Folosesc un programel Bmp2Asm pentru conversie.Intrebarea este : Voi ce programe folositi pt conversie si cum faceti asta ? :smt005 Link spre comentariu
MifTy Postat Ianuarie 29, 2007 Partajează Postat Ianuarie 29, 2007 nu sunt mare expert, dar din experimentele mele cu lilo (voiam să bag nişte poze şmechere la bootare...) nu mă pot abţine să nu mă gândesc la problemele pe care le aveam cu bmp-urile cu prea multe culori şi rezoluţie prea mare...ideea e că eşti limitat serios de memoria mică avută la dispoziţie... deci nu poţi converti cine ştie ce poze!!! Link spre comentariu
Bamse Postat Ianuarie 29, 2007 Autor Partajează Postat Ianuarie 29, 2007 ...sunt interesat de orice metodă numai să fie una :hiding: ... se pare ca este vorba de citirea datelor ; softu care face hexu din bmp citeste orizontal de la stanga la dreapta iar eu am nevoie de o citire verticala sau îmi scapă mie ceva :smt021 Link spre comentariu
Zerro Postat Ianuarie 29, 2007 Partajează Postat Ianuarie 29, 2007 Imi amintesc ca la folosirea lui bmp2asm a trebuit sa rescriu eu algoritmul de afisare a imaginii pentru ca era invers fata de afisarea caracterelor .... Link spre comentariu
Bamse Postat Ianuarie 29, 2007 Autor Partajează Postat Ianuarie 29, 2007 ... am incercat si asta şi mai tare m-am incurcat :rolleyes: cred ca daca iau bit cu bit si fac octeti pe verticala din editor reusesc dar..... :smt075 pana atunci alte idei :prayer: Link spre comentariu
Bamse Postat Ianuarie 30, 2007 Autor Partajează Postat Ianuarie 30, 2007 ..pun şi codul poate am greşit aici cu ceva CDATA nu-i tot'VARIABILE dim linie as byte 'de la 0 la 7 dim x as byte 'x de la 0 la 127 dim valoare as byte 'valoare de la 0 la 255'MAIN PROGRAMclsstart: for linie = 0 to 7 for x = 0 to 127 let valoare = cread linie + x lcdwrite linie,x,[valoare] next x next linie stop ' ------------------------------------------------------ ' GLCD Picture name: Image1.bmp ' GLCD Model: KS0108 128x64 ' ------------------------------------------------------ cdata 0, 0,192, 32,152,255, 57, 8,192, 4,128,131, 19,255,254,249,cdata 239,255,254,252,254,193,241,255,255,255,255, 63, 31, 7, 3,145, cdata 68,221,255,254,252,248,254,252, 0, 0, 2,240,128, 0, 0, 0,cdata 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, cdata 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, cdata 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, cdata 0, 0, 0, 1, 1, 3, 3, 7, 15, 11, 22, 38, 47, 85,181,183, cdata 191,109,207,223,255,223,255,255,255,255,255,255,255,255,255,255,....................................................................................................... Link spre comentariu
Zerro Postat Ianuarie 30, 2007 Partajează Postat Ianuarie 30, 2007 const int8 LOGO[128][8] ={0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xC0, 0xE0,0xF8,0xFC,0x7F,0xFF,0xFF,0xFF,0xFF, 0xFE,0xF8,0x80,0x00,0x00,0x00,0x80,0xE0, 0xF0,0xFC,0xFE,0xFF,0xFF,0xFF,0xFF,0xFE, 0xF8,0xC0,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x80,0xF0,0xF8,0xF8,0xF8,0xF8,0x38, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x78,0xFC,0xFC,0x7E,0x3E,0x3E,0x3E, 0x3E,0x18,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xC0,0xE0,0xF0,0xF8,0xFC,0x3F,0x1F,0x0F, 0x07,0x03,0x00,0x00,0x07,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xF8,0x7E,0x3F,0x1F,0x07, 0x03,0x00,0x00,0x01,0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x00, 0x80,0xC0,0xE0,0xF0,0xF8,0x78,0x3C,0x3E, 0x1F,0x1F,0x9F,0xFF,0xFF,0xFF,0xFF,0xFC, 0xF8,0xE0,0x80,0x00,0x08,0x0F,0x0F,0x0F, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x1F,0x1E, 0x1F,0x1F,0x1F,0x1F,0x06,0x00,0x00,0xF0, 0xFE,0xFE,0xFE,0xFE,0xFE,0x07,0x00,0x00, 0x00,0x00,0x00,0x18,0x1E,0x1F,0x1F,0x1F, 0x9F,0xDF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F, 0x3F,0x1F,0x07,0x07,0x02,0x00,0x00,0x00, 0x00,0x00,0x00,0x60,0xF0,0xF8,0xFC,0xFC, 0xF0,0xE0,0xE0,0xF0,0xF0,0xF8,0xFE,0x3F, 0x1F,0x0F,0x03,0x01,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x03,0x7F,0xFF, 0xFF,0x7F,0x7F,0x3F,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x07,0xFF,0xFF,0xFF, 0x7F,0x7F,0x3F,0x00,0x0C,0x1E,0x3E,0x7F, 0x7F,0x7F,0x7F,0x7F,0x78,0x38,0x3C,0x1C, 0x1E,0x0F,0x0F,0x07,0x03,0x07,0x1F,0x3F, 0x7F,0x3F,0x1F,0x1F,0x0C,0x00,0x00,0x00, 0x1F,0x3F,0x7F,0x7F,0x7F,0x7E,0x3C,0x1C, 0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x1F, 0x3F,0x7F,0x7F,0x3F,0x3F,0x3E,0x10,0x00, 0x60,0x60,0x70,0x78,0x7C,0x7E,0x7E,0x7F, 0x7F,0x7F,0x7F,0x7B,0x79,0x78,0x78,0x78, 0x78,0x38,0x08,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x01,0x01,0x03,0x03, 0x03,0x03,0x03,0x01,0x01,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 };//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Purpose: Write my logo on a graphic LCD// Inputs: (x,y) - The upper left coordinate of the logo// color - ON or OFF/////////////////////////////////////////////////////////////////////////#ifdef LARGE_LCDvoid glcd_logo(int16 x, int16 y, int1 color)#elsevoid glcd_logo(int8 x, int8 y, int1 color)#endif{ int8 i, j, k, n; // Loop counters for(n=0; n<8; ++n)// Loop through the passed string { for(i=0;i<16;++i)// Loop through the passed string { for(j=0; j<8; ++j) // Loop through character byte data { for(k=0; k < 8; ++k) // Loop through the vertical pixels { if(bit_test(LOGO[n*16+i][j], k)) // Check if the pixel should be set { glcd_pixel(x+(8*i)+j, y+(8*n)+k, color); // Draws the pixel } } } } }} Poate te ajuta asta ... mentionez ca am folosit ccs pic c compiler .... iar functia ---- glcd_pixel(x+(8*i)+j, y+(8*n)+k, color); // Draws the pixel ---- o gasesti definita in fisierul HDM64GS12.c care e inclus in acest compilator. Toate cele bune!!! ... o sa-ti placa LOGO-ul ... :smt001 Link spre comentariu
ghimpe-- Postat Ianuarie 30, 2007 Partajează Postat Ianuarie 30, 2007 OFFTOPIC:Zerro, imi place la nebunie avatarul tau, foarte interesant. Ai cumva si poza la o marime ceva mai mare?? Link spre comentariu
Blind Postat Ianuarie 30, 2007 Partajează Postat Ianuarie 30, 2007 Las' ca iti dau eu inaintea lui :snakeman: http://www.cafedebok.nl/pages/esextro.html Link spre comentariu
ghimpe-- Postat Ianuarie 30, 2007 Partajează Postat Ianuarie 30, 2007 Super tare, am adaugat la colectie: Link spre comentariu
Bamse Postat Ianuarie 30, 2007 Autor Partajează Postat Ianuarie 30, 2007 ... nu merge se pare ca am aceiaşi "imagine aiurea" orice date aloc în tabelu CDATA folosesc PBasicIDE nu ma stiu deloc în C :rolleyes:..link trimise :smt003 :smt007 Link spre comentariu
Bamse Postat Ianuarie 31, 2007 Autor Partajează Postat Ianuarie 31, 2007 :supz: :wav: :supz: 'VARIABILE dim x as byte dim linie as byte dim octet as byte dim adresa as Word 'MAIN PROGRAMstart: cls: gosub printbmp stopprintbmp: adresa = 0 for linie = 0 to 7 for x = 0 to 127 octet = cread desen1 + adresa: lcdwrite linie,x,[octet]:inc adresa next x next linie return desen1: Cdata $00,$00,$C0,$20,$98,$FF,$39,$08,$C0,$04,$80,$83,$13,$FF,$FE,$F9,Cdata $EF,$FF,$FE,$FC,$FE,$C1,$F1,$FF,$FF,$FF,$FF,$3F,$1F,$07,$03,$91,Cdata $44,$DD,$FF,$FE,$FC,$F8,$FE,$FC,$00,$00,$02,$F0,$80,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$01,$01,$03,$03,$07,$0F,$0B,$16,$26,$2F,$55,$B5,$B7,Cdata $BF,$6D,$CF,$DF,$FF,$DF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,Cdata $7E,$7F,$FF,$FC,$7D,$FD,$B4,$84,$03,$1A,$10,$63,$F0,$90,$BF,$FF,Cdata $FF,$FF,$FF,$FF,$FF,$FF,$FF,$1F,$0F,$01,$00,$00,$00,$00,$00,$01,Cdata $02,$01,$0D,$0F,$3F,$7F,$FF,$FF,$F8,$E0,$60,$C0,$87,$0E,$78,$40,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02,$06,$3C,$78,Cdata $F0,$C2,$9C,$F8,$F0,$E0,$14,$30,$F0,$F0,$F0,$C0,$C0,$C0,$80,$89,Cdata $11,$37,$66,$4C,$DD,$BB,$BB,$7B,$FB,$FB,$F3,$F7,$F7,$FF,$FF,$FF,Cdata $0E,$0C,$1F,$1F,$1F,$1F,$3F,$3D,$27,$06,$4E,$5E,$56,$5E,$FB,$79,Cdata $7D,$FF,$FF,$FF,$BF,$1F,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$63,$26,$0E,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$80,$EC,$FC,Cdata $F7,$FF,$FF,$FE,$FB,$FF,$FF,$FE,$FD,$FF,$FF,$F7,$FF,$FF,$FF,$FF,Cdata $FF,$FE,$FE,$FC,$FC,$F9,$F1,$F1,$F1,$E2,$EF,$C7,$D7,$97,$BF,$6F,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,Cdata $F8,$FF,$1F,$05,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$04,$00,$08,$90,$10,$20,$20,$40,Cdata $40,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$80,$FF,$FF,$FF,Cdata $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FE,$FB,$EF,$BF,Cdata $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$77,$25,$6F,$67,$41,$A3,$81,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$80,$F8,Cdata $FF,$0F,$00,$00,$00,$C0,$80,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$12,$24,$24,$24,$BD,$FF,$F8,$C0,$80,Cdata $00,$00,$00,$00,$00,$01,$02,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$07,$1F,$3F,Cdata $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$DF,$5F,$7F,$9F,$EF,Cdata $FF,$D7,$8F,$2F,$0F,$0F,$1F,$1F,$1F,$1E,$1E,$1B,$0B,$1B,$07,$40,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$38,$0F,$0F,Cdata $01,$00,$00,$02,$3F,$01,$03,$0F,$38,$70,$80,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$04,$02,$13,$0B,$27,Cdata $17,$1E,$5C,$7C,$3C,$F8,$78,$18,$18,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$F1,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$3F,$5B,$B3,Cdata $99,$19,$19,$1C,$0C,$0E,$0E,$0E,$0C,$18,$20,$80,$80,$00,$40,$08,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$04,$08,$00,$00,$00,$01,$03,$00,$04,$08,$10,Cdata $20,$40,$80,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$F0,$7E,Cdata $FF,$FF,$7F,$1F,$3F,$37,$B7,$D7,$77,$E7,$FF,$7E,$17,$80,$48,$E4,Cdata $E0,$49,$19,$38,$14,$02,$04,$03,$01,$00,$02,$00,$00,$00,$02,$01,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02,$00,$00,$00,Cdata $00,$00,$00,$01,$02,$08,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,Cdata $00,$00,$02,$07,$0D,$0F,$33,$97,$CE,$C7,$30,$18,$0D,$00,$08,$01,Cdata $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00..desenu a fost generat cu FastLcd din bmp :drinkers: Link spre comentariu
nassus Postat Februarie 3, 2007 Partajează Postat Februarie 3, 2007 Ma bag si eu ca musca in lapte dar poate sa imi spuna cineva despre ce LCD-uri e vorba, ce controlere au si cine poate sa imi dea si mie codul sursa ca eu ma lupt cu un HLM9864 cu HD61202 ca si controler, pt ca nu reusesc nici cum sa ii dau drumul, l-am vazut functionand deci nu e ars.Mersi. Link spre comentariu
nassus Postat Februarie 6, 2007 Partajează Postat Februarie 6, 2007 nu are nimeni nici o informatie? Link spre comentariu
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